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playit.gg/Relay (hosted, game tunnel)egress/playit-ggJSONcomparereport an errorprovider JSON
- Free allowance
- Free tunnels on global anycast with no published cap
- Verdict
- caveatusable, with a named limit or an unprobed read path
- Cost
- free tier
- Identity
- emailno card, no phone
- Binding limit
- per-ip-shapingno set limits; the operator said a free user was consuming about 1-2 TB per day and that this looked temporary, so he did not make contact; 100 GB+/day from Australia would probably draw contact
- Evidence
- documented7 sources; a first-party page was read and the sentence quoted
- Freshness
- stale on 2026-11-23checked 2026-10-23 (live); stale on 2026-11-23
| Free tier | free tunnels on global anycast with no published cap unit unlimited; metered on downloaded-bytes |
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| Price | none stated |
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| Limits | - per-ip-shaping (binding) no set limits; the operator said a free user was consuming about 1-2 TB per day and that this looked temporary, so he did not make contact; 100 GB+/day from Australia would probably draw contact source
- write-gated generic TCP and TCP+UDP are Premium; the free column carries the game presets and a generic UDP entry source
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| Binding | per-ip-shaping An unpublished tolerance is weaker than a quota because no threshold can be designed against, but this one is measured per day and generous: 1 TiB/month is 33.3 GiB/day, against a stated tolerance of about 1-2 TB/day for a single free user. What fails first is the free tier's protocol gate, not volume: generic TCP tunnels need Premium, so only the game presets and the generic UDP entry are available at zero cost. |
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| Identity | email a playit account for a persistent tunnel |
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| Egress | no published quota; a staff post describes 1-2 TB/day on a free account as tolerated free allowance: none published |
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| Per-object cap | not applicable: a tunnel |
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| Retention | not applicable: a long-lived tunnel rather than stored bytes |
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| Interface | cli the playit agent opens a tunnel to a global anycast address |
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| Tooling | playit-cli |
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| Composes with | the only hosted relay found that a person at this volume could plausibly run free, and it composes with a home origin and nothing else. Its scarce link is one operator's tolerance. |
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| Reliability | no published quota: the operator contacts a heavy user rather than throttling one, and the free network is one region with routing chosen by the visitor's ISP |
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| Notes | The strongest free relay found and the least durable evidence: two sentences, one operator, one day (2026-05-28). Stays reported. The same thread says the tolerance moves with regional bandwidth cost, so the number is a cost observation rather than a policy. Free includes a generic UDP entry and the game presets; SSH, HTTPs, TCP and TCP+UDP are Premium. Adds the date the tolerance was stated and the current free/Premium split read from the pricing page. Re-read 2026-10-23: 'Minecraft Bedrock (NetherNet)' is now a premium-gated preset, so the free set is not every game preset. Custom UDP stays free. |
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| Parsed numbers | - has-free-tier 1
- per-ip-shaping 2 TB / day
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Evidence 7
| date | source | what it proved |
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| 2026-10-22 | discuss.playit.gg/t/traffic-limits/5574 | operator, 2026-05-28: a free user at 1-2 TB/day was tolerated, and regional bandwidth cost decides whether contact happens |
| 2026-10-22 | playit.gg/ | a free tier exists, Premium is USD 3/month, and generic TCP is not a free port type |
| 2026-10-23 | playit.gg/pricing | the free tier's port types list UDP; TCP, TCP+UDP, SSH and HTTPS are under 'Requires Playit Premium' |
| 2026-10-23 | playit.gg/support/playit-premium/ | 'the number of ports you can allocate jumps from 4 to 16', and free tunnels are Global Anycast |
| 2026-10-23 | discuss.playit.gg/t/question-about-custom-tcp/435 | staff: the assigned random port 'Should be permanent' |
| 2026-10-23 | playit.gg/support/killingfloor-server-windows/ | of a UDP-only game: 'This server uses UDP 7707 and UDP 7708, which means that all users can create this tunnel type' |
| 2026-10-23 | playit.gg/ | The Free column lists 'Minecraft Bedrock', 'MC: Simple Voice Chat' and 'UDP'; the Premium column lists 'Minecraft Bedrock (NetherNet)', 'TCP' and 'TCP+UDP' |
More fields 4
| stale after days | 180 |
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| bytes transit | yes |
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| transit note | the anycast relay carries the game traffic it forwards |
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| wg path | inside-udp |
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