- Free allowance
- One host - your own PC - is free with no time limit, for as many game servers as your hardware can run: the web panel and console, the config editor, the mod manager, auto-restart on crash and the traffic relay.
- Verdict
- caveatusable, with a named limit or an unprobed read path
- Cost
- free tier
- Identity
- emailno card, no phone
- Binding limit
- noneno named constraint binds
- Evidence
- documented10 sources; a first-party page was read and the sentence quoted
- Freshness
- stale on 2026-12-05checked 2026-11-04 (live); stale on 2026-12-05
| Free tier | One host - your own PC - is free with no time limit, for as many game servers as your hardware can run: the web panel and console, the config editor, the mod manager, auto-restart on crash and the traffic relay. unit mixed; metered on none; extra BYOH nodes consume NMC credits, which the vendor grants and which cannot be bought |
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| Price | USD 0 for the first node |
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| Limits | - volume-quota no byte allowance published for the traffic proxy source
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| Binding | none Nothing published caps 1 TiB/month, so the volume test can be neither failed nor passed from documents. The named constraint is the one the vendor states instead of a quota: the relay is 'Not DDoS protection', and in relay mode 'The game sees every player as one local address, so IP bans don't work.' |
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| Identity | email A signup with a verified email: 'Create a free account', and crash alerts go to 'your verified email'. |
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| Egress | No byte allowance is published anywhere read: 'Your first BYOH node is completely free - no time limits, no credit card, all features included.'; ingress: tcp+udp free allowance: none published |
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| Interface | unknown An agent binary plus a web panel; the pages read describe no public API and no tunnel-only command. |
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| Tooling | nodemesh agent (sudo install script on Linux), web panel, console; no standalone tunnel CLI is documented |
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| Composes with | The agent is the only thing that must run, so it fits a free Linux VM; the game server itself is installed by the platform. |
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| Reliability | Relay mode collapses every player to one local address, so per-player IP bans stop working; the vendor says the relay is not DDoS protection; a node that goes offline pauses its servers and disconnects players. |
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| Notes | Beta, stated on the page: 'you can create this server today, but we have not run it on our own hardware yet'. The free unit is one host, so a second machine needs credits. The relay is documented for game servers; the site does not offer a generic arbitrary-UDP port, so whether a non-game UDP listener works behind it is unstated. |
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| Evidence note | documented Running the agent and pushing a counted volume through the proxy would show whether an unpublished cap or throttle exists, and a probe record would make this measured. |
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| Parsed numbers | - has-free-tier 1
- price USD 0
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