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Game Jolt game builds

gamejolt.comMediastorage/game-jolt-game-buildsJSONcomparereport an errorprovider JSON

Free allowance
3 GB TOTAL PER GAME, not per file.
Verdict
fails: quotathe free allowance is too small to matter
Cost
free tier
Identity
email?placeholder, not evidence; card unknown, phone unknown
Binding limit
per-object-capMax filesize for builds has now been bumped to 3GB
Evidence
reported5 sources; a third party said so
Freshness
stale on 2026-11-05checked 2026-10-21 (inherited); stale on 2026-11-05
Free tier3 GB TOTAL PER GAME, not per file. Earlier it was 1 GB, then 2 GB per build ('that's per build, meaning that if you have multiple builds for different platforms, each one is allowed to be up to 2GB').
unit GB; metered on unstated
Pricenone stated
Limits
  • per-object-cap (binding) Max filesize for builds has now been bumped to 3GB source
per-object-cap: 3 GB total per game (all builds counted together, per the developer posts). retention: indefinite for published games. request-rate: not published. Upload is browser-based; several developers report having to leave the platform at exactly this cap.
Identityemail (placeholder) not published
EgressFree, Cloudflare-fronted (Server: cloudflare, cf-cache-status: HIT on the storefront). No billing. No separate CDN hostname was resolvable from here (mproxy./build./games.gamejolt.net all NXDOMAIN), so downloads are served through the main site edge.
Per-object capMax filesize for builds has now been bumped to 3GB (3000000000 bytes)
Retentionper-object-cap: 3 GB total per game (all builds counted together, per the developer posts). retention: indefinite for published games
Interfacerest, sftp, cli rest
ToolingWeb dashboard only ('Add Your Game' at /dashboard/games/add) - no upload API, no SFTP, no CLI. Read side is ordinary HTTPS GET from game pages. The public Game Jolt API v1_2 is for auth/scores/trophies/data-store, not file transfer.
Composes withunlimited games per account x 3 GB each.
ReliabilityThe cap is the finding and it is enforced at the game level, so splitting into multiple builds or platforms does not raise it. Multiple independent developers left Game Jolt for itch.io citing this limit, which is corroborating evidence that it is enforced rather than advisory. Some gamejolt.com pages return 403/422 to non-browser readers, so automated reads are partly blocked.
Parsed numbers
  • has-free-tier 1
  • per-object-cap 3 GB
Evidence 5
datesourcewhat it proved
2026-10-21gamejolt.com/p/max-filesize-for-builds-has-now-been-bumped-t'Max filesize for builds has now been bumped to 3GB instead of 2GB. Go upload big things!'
2026-10-21ssr.gamejolt.net/p/attention-fellow-devs-this-is-more-aimed-4 months ago: 'the upload limit for total game size on GameJolt has been extended to 3GB'
2026-10-21gamejolt.com/p/now-supporting-larger-file-uploads-we-ve-bump11 years ago: 1 GB -> 2 GB, 'per build ... if you have multiple builds for different platforms, each one is allowed to be up to 2GB'
2026-10-21gamejolt.com/p/attention-due-to-gamejolt-s-limitation-on-the11 months ago: developer leaves for itch.io citing the 3 GB cap
2026-10-21gamejolt.com/probe: GET -> 200, Server: cloudflare, cf-cache-status: HIT; DNS for mproxy/build/games.gamejolt.net -> NXDOMAIN
More fields 1
dead end{"failure_class": "quota","why": "3 GB TOTAL PER GAME, not per file. Earlier it was 1 GB, then 2 GB per build ('that's per build, meaning that if you have multiple builds for different platforms, each one is allowed to be up to 2GB').","retry_when": null,"first_recorded": "2026-10-21"}
Unknown values 2
  • per object cap notes: the field may be stated in a source that was not read
  • retention notes: the field may be stated in a source that was not read