- Free allowance
- 3 GB TOTAL PER GAME, not per file.
- Verdict
- fails: quotathe free allowance is too small to matter
- Cost
- free tier
- Identity
- email?placeholder, not evidence; card unknown, phone unknown
- Binding limit
- per-object-capMax filesize for builds has now been bumped to 3GB
- Evidence
- reported5 sources; a third party said so
- Freshness
- stale on 2026-11-05checked 2026-10-21 (inherited); stale on 2026-11-05
| Free tier | 3 GB TOTAL PER GAME, not per file. Earlier it was 1 GB, then 2 GB per build ('that's per build, meaning that if you have multiple builds for different platforms, each one is allowed to be up to 2GB'). unit GB; metered on unstated |
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| Price | none stated |
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| Limits | - per-object-cap (binding) Max filesize for builds has now been bumped to 3GB source
per-object-cap: 3 GB total per game (all builds counted together, per the developer posts). retention: indefinite for published games. request-rate: not published. Upload is browser-based; several developers report having to leave the platform at exactly this cap. |
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| Identity | email (placeholder) not published |
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| Egress | Free, Cloudflare-fronted (Server: cloudflare, cf-cache-status: HIT on the storefront). No billing. No separate CDN hostname was resolvable from here (mproxy./build./games.gamejolt.net all NXDOMAIN), so downloads are served through the main site edge. |
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| Per-object cap | Max filesize for builds has now been bumped to 3GB (3000000000 bytes) |
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| Retention | per-object-cap: 3 GB total per game (all builds counted together, per the developer posts). retention: indefinite for published games |
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| Interface | rest, sftp, cli rest |
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| Tooling | Web dashboard only ('Add Your Game' at /dashboard/games/add) - no upload API, no SFTP, no CLI. Read side is ordinary HTTPS GET from game pages. The public Game Jolt API v1_2 is for auth/scores/trophies/data-store, not file transfer. |
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| Composes with | unlimited games per account x 3 GB each. |
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| Reliability | The cap is the finding and it is enforced at the game level, so splitting into multiple builds or platforms does not raise it. Multiple independent developers left Game Jolt for itch.io citing this limit, which is corroborating evidence that it is enforced rather than advisory. Some gamejolt.com pages return 403/422 to non-browser readers, so automated reads are partly blocked. |
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| Parsed numbers | - has-free-tier 1
- per-object-cap 3 GB
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